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  User Guide • Ship Descriptions
 
The following section will give the details about the different ships that are available in Nemesis War.

IMPORTANT : Ship Construction is done by your HQ and not by your Shipyard !
This means that once you have researched a ship, you can build it as long as you have enough resources at your HQ.
The ship construction is done through the shipyard control panel, but executed by the HQ.

Albatross Bomber (Bomber)
The little brother of the Pandion, “Albas” are the basic lvl1 bomber. Capable of bombing capital ships and buildings, “Albas” play an important role once a target’s shields have been stripped. Their diminutive size allows them to dock with Herons thus increasing the potency of any strike force. “Albas” come in unlimited supply to the colony. However their lack of shielding and relatively slow speed has given them the image of a death-trap among some pilots.
Shiplevel : 1
Pilot Skill : 5
Max. Hull : 1500
Max. Shields : 0
Jump Costs : 4
Size : 4
Speed : 100
Ship Costs : 0
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 3
Max. Weapon Level : 0
Repair Str. : 0
Scan Str. : 0
Time to build : 0

Hawk Interceptor (Combat)
The Hawk Interceptor is a small, fast combat ship equipped with light guns. Although the damage done by a Hawk is lower than that of for example an Eagle, the Hawk makes up for this with its speed. The Hawk is fast that it'll hit anything and most other ships will have trouble hitting the hawk. Because of this, the Hawk Interceptor is the most popular combat ship among new pilots. Having Hawks among your fleet is the key, if your enemy brings Hawks, Colibri scouts or Sparrows.
Shiplevel : 1
Pilot Skill : 5
Max. Hull : 1000
Max. Shields : 0
Jump Costs : 3
Size : 2
Speed : 200
Ship Costs : 0
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 2
Max. Weapon Level : 0
Repair Str. : 0
Scan Str. : 0
Time to build : 0

Eagle Assault (Combat)
The Eagle is an enhanced lvl1 fighter. Although it is slower than the Hawk Interceptor, its guns carry more firepower. The Eagle's size and speed make it a hard target for capital ships and the Eagle's weapons make it useful for attacking slower ships.
Shiplevel : 1
Pilot Skill : 5
Max. Hull : 1200
Max. Shields : 0
Jump Costs : 4
Size : 3
Speed : 150
Ship Costs : 0
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 3
Max. Weapon Level : 0
Repair Str. : 0
Scan Str. : 0
Time to build : 0

Colibri Scout (Scout)
One of them most technologically advanced ships; the Colibri scout packs electronics sensors in a very tiny ship. Its size and speed make it perfect for stealthy incursions while its sensors allow it to scan for powered down ships. This 3AP jumper is frequently exploring the recesses of space or decoying friendlies in battle (just be careful of interceptors)
Shiplevel : 1
Pilot Skill : 5
Max. Hull : 800
Max. Shields : 200
Jump Costs : 3
Size : 1
Speed : 250
Ship Costs : 0
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 1
Max. Weapon Level : 0
Repair Str. : 0
Scan Str. : 6
Time to build : 0

Gull Hauler (Miner)
The Gull is your basic engineering vessel and is available in infinite supply. Its capabilities make is useful for small jobs around colony space. The Gull can carry out mining and minor repairs. Pilots should be careful about venturing out in into space as the Gull's speed and size make it an easy target.
Shiplevel : 1
Pilot Skill : 5
Max. Hull : 1200
Max. Shields : 0
Jump Costs : 4
Size : 4
Speed : 70
Ship Costs : 0
Max. Cargo : 2000
Mining Str. : 2
Max. Mining Level : 0
Combat Str. : 0
Max. Weapon Level : 0
Repair Str. : 1
Scan Str. : 0
Time to build : 0

Pelican Support (Repair)
Designed as a shielded repair ship capable of docking with a Heron, the “Peli” was rushed through the design process and has become somewhat of a prototype. Although its repair capabilities are better than a gull, it underperforms at mining and can only carry 1000 cargo. It is also been enhanced with mine laying capabilities as well as mine collecting ones.
Shiplevel : 3
Pilot Skill : 15
Max. Hull : 1400
Max. Shields : 200
Jump Costs : 4
Size : 3
Speed : 100
Ship Costs : 6800
Max. Cargo : 1000
Mining Str. : 2
Max. Mining Level : 1
Combat Str. : 0
Max. Weapon Level : 0
Repair Str. : 2
Scan Str. : 0
Time to build : 5

Sparrow Shielder (Special)
Agile and small, the Sparrow comes equipped with advanced shielding technology. Research and Development have been able to integrate shielding and projection technology. The X597 MK2 shield projector has been equipped to the Sparrow is positive results. The Sparrow is able to repair the shields of friendly vessels making it very useful against bombers.
Shiplevel : 4
Pilot Skill : 20
Max. Hull : 1200
Max. Shields : 250
Jump Costs : 4
Size : 2
Speed : 150
Ship Costs : 6000
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 1
Max. Weapon Level : 1
Repair Str. : 0
Scan Str. : 0
Time to build : 4

Pandion Bomber (Bomber)
The big brother of the Albatross, this baby packs a punch. Once shields have been removed, the "Pandy" comes into its own. Perfect for taking out Condors, Owls, M.C.Vs, Herons and Buildings (once shields have been removed), the Pandion uses high explosives (BOMBS) to reduce the hull of Capital ships in very little time. In the right hands the Pandion is lethal.
Shiplevel : 5
Pilot Skill : 25
Max. Hull : 1600
Max. Shields : 400
Jump Costs : 4
Size : 5
Speed : 110
Ship Costs : 7800
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 3
Max. Weapon Level : 1
Repair Str. : 0
Scan Str. : 0
Time to build : 6

Osprey Corvette (Combat)
This mid-range fighter is a useful addition to any fleet. Although it doesn’t carry the firepower of the Falcon, its faster speed allows the Osprey to swat those pesky small fighters.
Shiplevel : 5
Pilot Skill : 25
Max. Hull : 2000
Max. Shields : 500
Jump Costs : 5
Size : 5
Speed : 125
Ship Costs : 10500
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 4
Max. Weapon Level : 2
Repair Str. : 0
Scan Str. : 0
Time to build : 8

Magpie Hunter (Combat)
The Magpie Hunter is your missile fighter. This baby is lethal! The Magpie can be loaded with up to 6 Maverick or Sidewinder missiles depending on the launcher, that you have bought. Fully loaded it can take on anything. It does lack descent hull and shields though. So do not pick a fight with too many enemies in 1 go, as that will give you a one-way ticket back to your HQ in a coffin.
Shiplevel : 5
Pilot Skill : 25
Max. Hull : 1500
Max. Shields : 250
Jump Costs : 4
Size : 5
Speed : 125
Ship Costs : 20000
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 1
Max. Weapon Level : 1
Repair Str. : 0
Scan Str. : 0
Time to build : 11

Crow Recon (Scout)
If two words could describe the Crow they would be: rugged and elegant. Its external appearance usually bears the scars of combat and deep space exploration. However internally it carries the most advanced sensors available. This advanced scout has the same capabilities as its smaller Colibri brother but more features. Its speed makes it hard to hit by most ships and its shields give it resilience. The Crow is the eyes and ears of the fleet.
Shiplevel : 6
Pilot Skill : 30
Max. Hull : 1500
Max. Shields : 300
Jump Costs : 4
Size : 3
Speed : 150
Ship Costs : 8000
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 2
Max. Weapon Level : 1
Repair Str. : 0
Scan Str. : 4
Time to build : 6

Flamingo Frigate (Repair)
As the colonies expanded, minerals became scarce and it soon became apparent that Gulls could not fulfill the colony's needs. Thus "FF" was born. This mid-range engineering vessel combines decent repair and mining with a protective shield system. It is often seen supporting the fleet outside of colony space.
Shiplevel : 7
Pilot Skill : 35
Max. Hull : 2500
Max. Shields : 750
Jump Costs : 5
Size : 5
Speed : 70
Ship Costs : 15000
Max. Cargo : 3000
Mining Str. : 3
Max. Mining Level : 1
Combat Str. : 1
Max. Weapon Level : 1
Repair Str. : 3
Scan Str. : 0
Time to build : 10

M.C.V. (Special)
With deep space exploration came the need for colonies to expand and become self-sufficient. The M.C.V. satisfies these needs by providing insert structures here for the colony. Its size and shields allow it to survive even the harshest journey but beware: it size comes with a high jump cost
Shiplevel : 7
Pilot Skill : 35
Max. Hull : 2000
Max. Shields : 1000
Jump Costs : 5
Size : 8
Speed : 50
Ship Costs : 45000
Max. Cargo : 5000
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 0
Max. Weapon Level : 0
Repair Str. : 0
Scan Str. : 0
Time to build : 30

Kingfisher Transporter (Special)
This large vessel with a cargo bay of 20.000 is designed to empty the Mining Facilities and deliver this cargo to the colony structures. Having a fully loaded Kingfisher working in combination with a M.C.V. makes a great team for construction work of the different structures.
Shiplevel : 7
Pilot Skill : 35
Max. Hull : 2500
Max. Shields : 500
Jump Costs : 5
Size : 7
Speed : 50
Ship Costs : 41000
Max. Cargo : 20000
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 0
Max. Weapon Level : 0
Repair Str. : 0
Scan Str. : 0
Time to build : 25

Raven Assault Carrier (Special)
The Raven Assault Carrier, short-named R.A.C. is a medium-class carrier allowing up to 5 small crafts in his docking bay. Additionally, the RAC can funtion as a Tugboat pulling lost ships back to base out of the danger zones. *** THIS SHIP HAS RECENTLY BEEN ADDED AND NOT ALL FUNCTIONS HAVE BEEN FULLY CODED AND TESTED !!! ***
Shiplevel : 7
Pilot Skill : 35
Max. Hull : 2000
Max. Shields : 500
Jump Costs : 5
Size : 7
Speed : 50
Ship Costs : 40000
Max. Cargo : 2500
Mining Str. : 3
Max. Mining Level : 0
Combat Str. : 2
Max. Weapon Level : 0
Repair Str. : 2
Scan Str. : 0
Time to build : 25

ROC Cargo Hauler (Miner)
Incorporating advances in cargo compacting abilities, the ROC Cargo Hauler is the top of the range miner with a capacity of 10,000. Nicknamed "The Vacuum Cleaner" this baby sucks planets dry. The decent hull and shielding has allowed pilots to travel to far away places in search of the mother load.
Shiplevel : 8
Pilot Skill : 40
Max. Hull : 2500
Max. Shields : 1500
Jump Costs : 5
Size : 7
Speed : 50
Ship Costs : 17500
Max. Cargo : 10000
Mining Str. : 5
Max. Mining Level : 3
Combat Str. : 0
Max. Weapon Level : 0
Repair Str. : 0
Scan Str. : 0
Time to build : 13

Falcon Destroyer (Combat)
The name says it all. One of the most popular ships, the Falcon is capable of dukeing it out with most ships. Its size is large enough to take a punishment but small enough to stop it from being bombed. Falcon guns can rip up shields and hull with ease. Just be careful of the heavy hitting Condor.
Shiplevel : 9
Pilot Skill : 45
Max. Hull : 3000
Max. Shields : 1000
Jump Costs : 5
Size : 7
Speed : 70
Ship Costs : 20000
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 6
Max. Weapon Level : 3
Repair Str. : 0
Scan Str. : 0
Time to build : 15

Owl Cruiser (Repair)
The Owl is the largest engineering vessel in the fleet. With advanced repairing facilities, the Owl is often considered a guardian angel. Frequently seen shadowing a fleet, the owl combines repairing and mining into one large vessel. However its primary purpose still remains as a combat rep. The Owl’s size and low shields make it a good bomber target.
Shiplevel : 10
Pilot Skill : 50
Max. Hull : 4000
Max. Shields : 1000
Jump Costs : 5
Size : 7
Speed : 50
Ship Costs : 27000
Max. Cargo : 5000
Mining Str. : 4
Max. Mining Level : 3
Combat Str. : 1
Max. Weapon Level : 1
Repair Str. : 5
Scan Str. : 0
Time to build : 20

Condor Cruiser (Combat)
The Big Guns. This 6 AP jumper can instil awe in the hearts of friendlies and fear in the faces of foes. Its firepower can reduce buildings to rubble and ships to debris. But as Confucius said: Do not use a cannon to kill a mosquito "Now isn't that a sight for sore eyes" -- Unnamed Pilot (Battle for NS)
Shiplevel : 13
Pilot Skill : 65
Max. Hull : 4000
Max. Shields : 2000
Jump Costs : 6
Size : 8
Speed : 50
Ship Costs : 40000
Max. Cargo : 0
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 7
Max. Weapon Level : 4
Repair Str. : 0
Scan Str. : 0
Time to build : 30

Heron Carrier (Special)
Incorporating advanced scanning capabilities, docking bays and repair facilities the Heron Carrier is the flagship of the fleet. Capable of carrying 10 ships with a maximum hull of 1500 hull each, the Heron delivers a hornet’s nest of pain onto the enemy.
Shiplevel : 13
Pilot Skill : 65
Max. Hull : 5000
Max. Shields : 2000
Jump Costs : 6
Size : 8
Speed : 250
Ship Costs : 60000
Max. Cargo : 15000
Mining Str. : 0
Max. Mining Level : 0
Combat Str. : 0
Max. Weapon Level : 0
Repair Str. : 4
Scan Str. : 6
Time to build : 40

 
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